Welcome to the Darkest at Dusk Design Document
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What is Darkest at Dusk?
- Darkest at Dusk is set in the future.
- Darkest at Dusk is a free roaming adventure game.
- Darkest at Dusk is about immersion.
- Darkest at Dusk is about narrative.
- Darkest at Dusk is about suspense.
- Darkest at Dusk is next-gen.
- Darkest at Dusk is about natural beauty.
- Darkest at Dusk is about experiential gameplay.
Terminology
As you navigate this electronic design document, please keep in mind the following terms and their contextual meanings.
- Ancient This broadly refers to anything constructed by or related to the Ouhman, an ancient group of humans that once occupied the playspace.
- Ouhman An ancient group of humans that once inhabitated a long since decayed archipelago on the mid-atlantic rift. The ancient settlements in the playspace can be traced back to the Ouhman.
- Millennial This term refers to anything relating to the group of people that lived in the playspace during the twentieth and twenty-first century.
- Pole Shift A natural phenomenon on a galactic scale, a pole shift is when a planet's magnetic poles shift, causing the magnetosphere they generate to weaken, thus exposing the planet to radiation and solar winds.
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